AI Insights · Timothy · July 2022
Top 5 Idler Games Performance in Ecuador Q2 2022
Explore the trends in downloads, revenue, and active users for the top 5 idler games in Ecuador during the second quarter of 2022, based on Sensor Tower data.
In the second quarter of 2022, the top 5 idler games on a unified platform in Ecuador showed varied performance in terms of downloads, revenue, and active users. Here's a detailed look at their trends:
Stone Grass: Lawn Mower Game by Freeplay LLC saw a noticeable fluctuation in weekly downloads, starting strong with over 21K in late March but declining to around 3.7K by the end of June. Revenue for the game was inconsistent, peaking at $20 in the last week of June, while active users dropped from nearly 25K at the beginning of the quarter to just over 6K by the end.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd experienced a mixed performance. Weekly downloads peaked at 26.4K in early April but fell to about 2.9K by the end of June. Revenue showed a similar trend, peaking at approximately $551 in mid-April and fluctuating around $442 by late June. Active users saw a decline from about 38.1K in early April to just over 10.5K by the end of the quarter.
My Mini Mart by Supersonic Studios Ltd demonstrated a steady increase in both downloads and active users. Weekly downloads rose from about 2K in late March to an impressive 14.3K by the end of June. Active users followed a similar upward trend, growing from around 5.7K to 26.9K. Revenue remained relatively stable, peaking at $72 in late April and showing minor fluctuations.
Zombie Raft by Homa Games showed a gradual decline in downloads and active users. Downloads peaked at 9.2K in early May but dropped to around 1.3K by the end of June. Active users also declined from about 17.3K in early May to just over 10.3K by late June. The game did not generate any revenue during this period.
Fashion Universe by Voodoo had a highly variable performance. Downloads peaked at 13.2K in late March but saw significant drops and rises, ending at zero in the last week of June. Active users showed a similar trend, starting at 22.1K and ending at 4K. No revenue was recorded for this game during the second quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower.